- KNOWN_ISSUES.md: dev-only vite/esbuild moderate CVEs с impact analysis (production бандл не затронут), mitigation, плановый vite 5→8 + vitest 1→3 апгрейд перед Phase 5; AI distinguishability caveat с ссылкой на playtest. - playtest-protocol.md: 20-матчевая blind-attribution методика для закрытия Phase 2 DoD «тестер различает 4 личности»; рубрика per-match, expected tells (для оценщика, не тестера), randomization protocol, failure-mode follow-ups, report template, codex-automation roadmap. - README.md: новый раздел «Operational docs» с cross-ref на оба файла. Не код — операционная документация для closure Phase 2 и трекинга backlog. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
95 lines
4.0 KiB
Markdown
95 lines
4.0 KiB
Markdown
# Pinball-Duel
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Single-player пинбол vs 4 AI-личности (head-to-head формат, Williams Joust 1983).
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**Stack:** Phaser 4 (beta) + TypeScript + Vite + Matter.js (bundled). Capacitor добавляется в Phase 1.5.
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**Platforms:**
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- **MVP:** Yandex Games (web only)
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- **Phase 1.5** (post-MVP-launch): Google Play + RuStore (Android, через Capacitor)
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- **Post-Phase 2:** iOS (если PMF подтвердится)
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**Status:** Phase 0 (pre-production) в процессе. Концепт-пакет — `~/Knowledge/Projects/pinball-duel/` (19 файлов, 10 audit-раундов).
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## Development
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### Requirements
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- Node.js 20+
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- npm
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### Setup
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```bash
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npm install
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npm run dev # localhost:5173
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```
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### Build & checks
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```bash
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npm run build # type-check + production build → dist/
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npm run preview # serve build locally
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npm run typecheck # tsc --noEmit
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npm run lint # ESLint
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npm run test # Vitest
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```
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## Architecture
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### Game stack
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- **Phaser 4** — game engine + Matter.js physics (bundled)
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- **TypeScript strict** — все типы из `src/types/index.ts` (схемы из data-contracts.md)
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- **Vite** — bundler + dev server (с `base: './'` для YG)
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### Platform Adapter
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Game-код не знает о платформе через `PlatformAdapter` interface (`src/platform/`). Реализации:
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- `MockPlatformAdapter` — local dev и unit tests
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- `YgPlatformAdapter` — Yandex Games SDK (MVP)
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- `CapacitorAdmobAdapter` — Phase 1.5 (Play)
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- `RuStorePlatformAdapter` — Phase 1.5 (RuStore)
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Detection и factory в `PlatformAdapter.ts::createPlatformAdapter()`.
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### Структура папок
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```
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src/
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config/ Remote Config defaults, палитра, константы
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types/ SaveState, MatchResult, RemoteConfig, etc.
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platform/ PlatformAdapter interface + 4 реализации
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scenes/ Phaser scenes (Boot, Preload, MainMenu, Setup, Match, Result)
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game/ Game objects (Ball, Flipper, Bumper, Table, Match orchestration)
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ai/ AI personalities (Defensive, Aggressive, Trickster, Ghost) + heuristics
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scoring/ calculateScores + MatchTracker (last-touch + bumper points)
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```
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### Фазовый план
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| Phase | Содержание |
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|---|---|
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| **0** (✅ в работе) | Vite + Phaser 4 + TS boilerplate; Platform Adapter |
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| **1** | Core mechanics: матч, флипперы, мяч, last-touch, fixed bumpers, Defensive Easy AI |
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| **2** | Setup-фаза, 4 BumperType, 4 AI-личности × 3 сложности |
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| **3** | Бустер «Захват» (cradle), Hard AI, cloud-save, achievements |
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| **4** | Campaign + Tournament + визуальный polish (шейдеры), ассеты |
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| **5** | YG SDK ads + payments + Remote Config |
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| **6** | YG polish + submission + soft launch |
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| **1.5** (post-MVP launch) | Capacitor: Google Play + RuStore mobile native |
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## Operational docs (в репо)
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- [`KNOWN_ISSUES.md`](./KNOWN_ISSUES.md) — toolchain vulnerabilities, плановые апгрейды, текущие game-side caveats
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- [`playtest-protocol.md`](./playtest-protocol.md) — спека blind-attribution тестирования AI-личностей для закрытия Phase 2 DoD
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## Документация (концепт-пакет)
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`~/Knowledge/Projects/pinball-duel/` — 19 файлов:
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- `index.md` — overview + decision-history (10 audit-раундов)
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- `concepts/scope-lock.md` — что в каждой фазе (single source of truth)
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- `concepts/data-contracts.md` — все schema'ы (Remote Config, MatchResult, SaveState, leaderboard formula)
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- `concepts/definition-of-done.md` — DoD per фаза
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- `concepts/telemetry-spec.md` — event map
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- `concepts/development-roadmap.md` — план разработки
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- `concepts/monetization.md` — IAP + Anti-A2W правило
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- `concepts/bot-ai-design.md` — 4 AI-личности
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- `player-guide.md` — narrative-руководство игрока
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## License
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Proprietary, all rights reserved.
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