Files
pinball-duel/package.json
aevgarik dc53623001 Phase 0-2: Vite/Phaser 4/TS boilerplate + Platform Adapter + core match (vs 4 AI personalities)
Phase 0 (foundation):
- package.json, tsconfig.json (strict), vite.config.ts (base: './'), .eslintrc.cjs
- index.html, src/main.ts (Phaser game init + platform detection)
- src/config/defaults.ts (Remote Config defaults, palette, constants)
- src/types/index.ts (все schemas из data-contracts: SaveState, MatchResult, RemoteConfig, etc.)
- src/platform/: PlatformAdapter interface + MockPlatformAdapter + YgPlatformAdapter

Phase 1 (core mechanics):
- src/scenes/: Boot, Preload, MainMenu (Quick Match selector), Setup, Match, Result
- src/game/: Table (геометрия + walls + ворота), Ball (last-touch + color tracking), Flipper (player + AI, swing + cooldown), Bumper (4 типа: standard/slingshot/curve/turbo)
- src/scoring/: MatchTracker (last-touch + bumper points), calculateScores (unified scoring pipeline per data-contracts v3.8 requirement)
- src/ai/: AIPlayer interface + DefensiveAI Easy/Medium

Phase 2 (setup + AI personalities):
- src/scenes/SetupScene (5 active slots, click-cycle bumper types, 30s timer)
- src/ai/personalities/: AggressiveAI, TricksterAI, GhostAI (Easy/Medium; Hard cradle-aim = Phase 3)
- src/ai/factory.ts (createAIPlayer)
- MainMenuScene: выбор AI-личности + сложности
- MatchScene использует factory вместо хардкода

Anti-A2W enforcement: calculateScores применяет penalty per v3.5 model
(Continue × 0.5, Campaign Skip × 0.7, +1 заряд × 0.9, реролл × 0.85,
Boost active × 0.7; ×2 sezon очки только в local).

Что НЕ в этом commit'е (следующие фазы):
- Phase 3: бустер «Захват» (cradle + slow-mo), Hard AI (cradle-aim solver), Ghost adaptation, YG Player API cloud-save, achievements
- Phase 4: Campaign (12 матчей), Tournament (8/16 bracket), шейдеры (CRT + bloom + chromatic aberration), 29 AI-арт ассетов, музыка
- Phase 5: реальная YG SDK интеграция (ads + payments), Remote Config Nakama RPC
- Phase 6: YG submission

Pre-greenlit concept-пакет — ~/Knowledge/Projects/pinball-duel/ (19 файлов, 10 audit-раундов).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 03:25:17 +03:00

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JSON

{
"name": "pinball-duel",
"version": "0.0.1",
"description": "Single-player пинбол vs 4 AI-личности (head-to-head, Williams Joust 1983 format)",
"type": "module",
"private": true,
"scripts": {
"dev": "vite",
"build": "tsc --noEmit && vite build",
"preview": "vite preview",
"typecheck": "tsc --noEmit",
"lint": "eslint src --ext .ts",
"lint:fix": "eslint src --ext .ts --fix",
"test": "vitest run",
"test:watch": "vitest"
},
"dependencies": {
"phaser": "beta"
},
"devDependencies": {
"@types/node": "^20.11.0",
"@typescript-eslint/eslint-plugin": "^7.0.0",
"@typescript-eslint/parser": "^7.0.0",
"eslint": "^8.57.0",
"typescript": "^5.4.0",
"vite": "^5.2.0",
"vitest": "^1.4.0"
},
"engines": {
"node": ">=20"
}
}