Phase 0 (foundation): - package.json, tsconfig.json (strict), vite.config.ts (base: './'), .eslintrc.cjs - index.html, src/main.ts (Phaser game init + platform detection) - src/config/defaults.ts (Remote Config defaults, palette, constants) - src/types/index.ts (все schemas из data-contracts: SaveState, MatchResult, RemoteConfig, etc.) - src/platform/: PlatformAdapter interface + MockPlatformAdapter + YgPlatformAdapter Phase 1 (core mechanics): - src/scenes/: Boot, Preload, MainMenu (Quick Match selector), Setup, Match, Result - src/game/: Table (геометрия + walls + ворота), Ball (last-touch + color tracking), Flipper (player + AI, swing + cooldown), Bumper (4 типа: standard/slingshot/curve/turbo) - src/scoring/: MatchTracker (last-touch + bumper points), calculateScores (unified scoring pipeline per data-contracts v3.8 requirement) - src/ai/: AIPlayer interface + DefensiveAI Easy/Medium Phase 2 (setup + AI personalities): - src/scenes/SetupScene (5 active slots, click-cycle bumper types, 30s timer) - src/ai/personalities/: AggressiveAI, TricksterAI, GhostAI (Easy/Medium; Hard cradle-aim = Phase 3) - src/ai/factory.ts (createAIPlayer) - MainMenuScene: выбор AI-личности + сложности - MatchScene использует factory вместо хардкода Anti-A2W enforcement: calculateScores применяет penalty per v3.5 model (Continue × 0.5, Campaign Skip × 0.7, +1 заряд × 0.9, реролл × 0.85, Boost active × 0.7; ×2 sezon очки только в local). Что НЕ в этом commit'е (следующие фазы): - Phase 3: бустер «Захват» (cradle + slow-mo), Hard AI (cradle-aim solver), Ghost adaptation, YG Player API cloud-save, achievements - Phase 4: Campaign (12 матчей), Tournament (8/16 bracket), шейдеры (CRT + bloom + chromatic aberration), 29 AI-арт ассетов, музыка - Phase 5: реальная YG SDK интеграция (ads + payments), Remote Config Nakama RPC - Phase 6: YG submission Pre-greenlit concept-пакет — ~/Knowledge/Projects/pinball-duel/ (19 файлов, 10 audit-раундов). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
33 lines
821 B
JSON
33 lines
821 B
JSON
{
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"name": "pinball-duel",
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"version": "0.0.1",
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"description": "Single-player пинбол vs 4 AI-личности (head-to-head, Williams Joust 1983 format)",
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"type": "module",
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"private": true,
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"scripts": {
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"dev": "vite",
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"build": "tsc --noEmit && vite build",
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"preview": "vite preview",
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"typecheck": "tsc --noEmit",
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"lint": "eslint src --ext .ts",
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"lint:fix": "eslint src --ext .ts --fix",
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"test": "vitest run",
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"test:watch": "vitest"
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},
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"dependencies": {
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"phaser": "beta"
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},
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"devDependencies": {
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"@types/node": "^20.11.0",
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"@typescript-eslint/eslint-plugin": "^7.0.0",
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"@typescript-eslint/parser": "^7.0.0",
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"eslint": "^8.57.0",
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"typescript": "^5.4.0",
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"vite": "^5.2.0",
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"vitest": "^1.4.0"
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},
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"engines": {
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"node": ">=20"
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}
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}
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