Commit Graph

  • a002a7c2a8 Phase 4 post-review round-2: 3 fixes main aevgarik 2026-05-25 02:09:23 +03:00
  • 0141306a47 Phase 4 post-review: 7 fixes per codex audit aevgarik 2026-05-25 01:57:09 +03:00
  • 73bb24c31f Phase 4 (sprint-mode, без Suno/SFX): Campaign + Tournament + visual polish aevgarik 2026-05-24 20:04:42 +03:00
  • 26462629ca AI_PERSONALITY_TINTS — single source of truth для personality colors aevgarik 2026-05-24 19:52:15 +03:00
  • b40bc1a516 Doc fix + stuck telemetry position для hot-spot analysis aevgarik 2026-05-24 18:43:33 +03:00
  • c9826ce1f1 Setup timer 30→45s + FlipperStateMachine pure helper + tests aevgarik 2026-05-24 18:15:33 +03:00
  • f7a23c152a Hold-based flipper control aevgarik 2026-05-24 16:23:32 +03:00
  • 8e279d20df Slingshot physical separation — fix stuck regression aevgarik 2026-05-24 16:11:16 +03:00
  • 847bc24fb8 Side slingshot rails — active rebound replaces passive guard walls aevgarik 2026-05-24 15:57:48 +03:00
  • 7d5dec9c0e Button positioning + goal X tolerance aevgarik 2026-05-24 15:40:15 +03:00
  • 7761cd6047 5 balance fixes: buttons, rail angle, delayed floor, goal sensor, AI units aevgarik 2026-05-24 15:25:00 +03:00
  • aec39f9782 Touch controls v3.12: corner circular buttons L/R/BOOST aevgarik 2026-05-24 15:03:05 +03:00
  • 78eea8bf62 Side guard rails — закрытие боковых карманов за флипперами aevgarik 2026-05-24 14:51:01 +03:00
  • 30c7c3a0af BallEnergyController: speed floor + wall kiss + per-type bumper restore aevgarik 2026-05-24 14:26:58 +03:00
  • 4548ae7544 CRITICAL fix: Matter velocity units — launch ball moved 60x too fast aevgarik 2026-05-24 13:37:32 +03:00
  • cff8656f0b Sprite sync hardening, fix double-centering, extract Bumper outward-force to testable helper aevgarik 2026-05-24 13:24:47 +03:00
  • 6bb1c81c83 Doc drift fix + physics root-cause: force outward velocity post-bumper aevgarik 2026-05-24 13:13:17 +03:00
  • ff7a787474 Anti-stuck v4: cumulative counter + overlap fallback teleport + setup font aevgarik 2026-05-24 12:58:15 +03:00
  • 1f4b5b70a4 Anti-stuck v3: position-based detection + escalation smoke tests aevgarik 2026-05-24 12:13:03 +03:00
  • 29f809fd84 Anti-stuck v2: physical displacement + hard respawn aevgarik 2026-05-24 09:15:25 +03:00
  • c175f05748 Post-Phase-3-review: 6 fixes aevgarik 2026-05-24 09:02:46 +03:00
  • 39056fdc74 Phase 3: Booster «Захват», cloud-save, 15 achievements aevgarik 2026-05-24 08:36:43 +03:00
  • 048f9ebdee Symmetric 5-bumper fixed center layout aevgarik 2026-05-24 08:17:36 +03:00
  • 32b894ec08 Post-codex-review-5: align event-log с telemetry spec + UX polish aevgarik 2026-05-24 08:13:32 +03:00
  • bfdb24294a Implement defensive setup scoring v3.10 aevgarik 2026-05-24 07:27:01 +03:00
  • a0ed17d814 Post-codex-review-4: flipper geometry fix + HUD repositioning aevgarik 2026-05-24 04:29:11 +03:00
  • a1b0ae9e96 Post-codex-review-3 docs: KNOWN_ISSUES + playtest protocol aevgarik 2026-05-24 04:10:04 +03:00
  • bb9f7209ae Post-codex-review-2: mobile controls, turbo bug, AI diff, favicon aevgarik 2026-05-24 03:59:41 +03:00
  • 4e3172de81 Phase 2 DoD closeout: curve physics, AI delta, share, setup UX aevgarik 2026-05-24 03:50:16 +03:00
  • 8e49e088b0 Post-codex-review fixes: build, telemetry, last-touch, tests aevgarik 2026-05-24 03:43:59 +03:00
  • dc53623001 Phase 0-2: Vite/Phaser 4/TS boilerplate + Platform Adapter + core match (vs 4 AI personalities) aevgarik 2026-05-24 03:25:17 +03:00