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a002a7c2a8
Phase 4 post-review round-2: 3 fixes
main
aevgarik
2026-05-25 02:09:23 +03:00
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0141306a47
Phase 4 post-review: 7 fixes per codex audit
aevgarik
2026-05-25 01:57:09 +03:00
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73bb24c31f
Phase 4 (sprint-mode, без Suno/SFX): Campaign + Tournament + visual polish
aevgarik
2026-05-24 20:04:42 +03:00
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26462629ca
AI_PERSONALITY_TINTS — single source of truth для personality colors
aevgarik
2026-05-24 19:52:15 +03:00
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b40bc1a516
Doc fix + stuck telemetry position для hot-spot analysis
aevgarik
2026-05-24 18:43:33 +03:00
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c9826ce1f1
Setup timer 30→45s + FlipperStateMachine pure helper + tests
aevgarik
2026-05-24 18:15:33 +03:00
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f7a23c152a
Hold-based flipper control
aevgarik
2026-05-24 16:23:32 +03:00
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8e279d20df
Slingshot physical separation — fix stuck regression
aevgarik
2026-05-24 16:11:16 +03:00
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847bc24fb8
Side slingshot rails — active rebound replaces passive guard walls
aevgarik
2026-05-24 15:57:48 +03:00
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7d5dec9c0e
Button positioning + goal X tolerance
aevgarik
2026-05-24 15:40:15 +03:00
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7761cd6047
5 balance fixes: buttons, rail angle, delayed floor, goal sensor, AI units
aevgarik
2026-05-24 15:25:00 +03:00
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aec39f9782
Touch controls v3.12: corner circular buttons L/R/BOOST
aevgarik
2026-05-24 15:03:05 +03:00
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78eea8bf62
Side guard rails — закрытие боковых карманов за флипперами
aevgarik
2026-05-24 14:51:01 +03:00
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30c7c3a0af
BallEnergyController: speed floor + wall kiss + per-type bumper restore
aevgarik
2026-05-24 14:26:58 +03:00
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4548ae7544
CRITICAL fix: Matter velocity units — launch ball moved 60x too fast
aevgarik
2026-05-24 13:37:32 +03:00
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cff8656f0b
Sprite sync hardening, fix double-centering, extract Bumper outward-force to testable helper
aevgarik
2026-05-24 13:24:47 +03:00
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6bb1c81c83
Doc drift fix + physics root-cause: force outward velocity post-bumper
aevgarik
2026-05-24 13:13:17 +03:00
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ff7a787474
Anti-stuck v4: cumulative counter + overlap fallback teleport + setup font
aevgarik
2026-05-24 12:58:15 +03:00
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1f4b5b70a4
Anti-stuck v3: position-based detection + escalation smoke tests
aevgarik
2026-05-24 12:13:03 +03:00
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29f809fd84
Anti-stuck v2: physical displacement + hard respawn
aevgarik
2026-05-24 09:15:25 +03:00
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c175f05748
Post-Phase-3-review: 6 fixes
aevgarik
2026-05-24 09:02:46 +03:00
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39056fdc74
Phase 3: Booster «Захват», cloud-save, 15 achievements
aevgarik
2026-05-24 08:36:43 +03:00
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048f9ebdee
Symmetric 5-bumper fixed center layout
aevgarik
2026-05-24 08:17:36 +03:00
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32b894ec08
Post-codex-review-5: align event-log с telemetry spec + UX polish
aevgarik
2026-05-24 08:13:32 +03:00
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bfdb24294a
Implement defensive setup scoring v3.10
aevgarik
2026-05-24 07:27:01 +03:00
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a0ed17d814
Post-codex-review-4: flipper geometry fix + HUD repositioning
aevgarik
2026-05-24 04:29:11 +03:00
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a1b0ae9e96
Post-codex-review-3 docs: KNOWN_ISSUES + playtest protocol
aevgarik
2026-05-24 04:10:04 +03:00
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bb9f7209ae
Post-codex-review-2: mobile controls, turbo bug, AI diff, favicon
aevgarik
2026-05-24 03:59:41 +03:00
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4e3172de81
Phase 2 DoD closeout: curve physics, AI delta, share, setup UX
aevgarik
2026-05-24 03:50:16 +03:00
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8e49e088b0
Post-codex-review fixes: build, telemetry, last-touch, tests
aevgarik
2026-05-24 03:43:59 +03:00
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dc53623001
Phase 0-2: Vite/Phaser 4/TS boilerplate + Platform Adapter + core match (vs 4 AI personalities)
aevgarik
2026-05-24 03:25:17 +03:00