Phase 0-2: Vite/Phaser 4/TS boilerplate + Platform Adapter + core match (vs 4 AI personalities)

Phase 0 (foundation):
- package.json, tsconfig.json (strict), vite.config.ts (base: './'), .eslintrc.cjs
- index.html, src/main.ts (Phaser game init + platform detection)
- src/config/defaults.ts (Remote Config defaults, palette, constants)
- src/types/index.ts (все schemas из data-contracts: SaveState, MatchResult, RemoteConfig, etc.)
- src/platform/: PlatformAdapter interface + MockPlatformAdapter + YgPlatformAdapter

Phase 1 (core mechanics):
- src/scenes/: Boot, Preload, MainMenu (Quick Match selector), Setup, Match, Result
- src/game/: Table (геометрия + walls + ворота), Ball (last-touch + color tracking), Flipper (player + AI, swing + cooldown), Bumper (4 типа: standard/slingshot/curve/turbo)
- src/scoring/: MatchTracker (last-touch + bumper points), calculateScores (unified scoring pipeline per data-contracts v3.8 requirement)
- src/ai/: AIPlayer interface + DefensiveAI Easy/Medium

Phase 2 (setup + AI personalities):
- src/scenes/SetupScene (5 active slots, click-cycle bumper types, 30s timer)
- src/ai/personalities/: AggressiveAI, TricksterAI, GhostAI (Easy/Medium; Hard cradle-aim = Phase 3)
- src/ai/factory.ts (createAIPlayer)
- MainMenuScene: выбор AI-личности + сложности
- MatchScene использует factory вместо хардкода

Anti-A2W enforcement: calculateScores применяет penalty per v3.5 model
(Continue × 0.5, Campaign Skip × 0.7, +1 заряд × 0.9, реролл × 0.85,
Boost active × 0.7; ×2 sezon очки только в local).

Что НЕ в этом commit'е (следующие фазы):
- Phase 3: бустер «Захват» (cradle + slow-mo), Hard AI (cradle-aim solver), Ghost adaptation, YG Player API cloud-save, achievements
- Phase 4: Campaign (12 матчей), Tournament (8/16 bracket), шейдеры (CRT + bloom + chromatic aberration), 29 AI-арт ассетов, музыка
- Phase 5: реальная YG SDK интеграция (ads + payments), Remote Config Nakama RPC
- Phase 6: YG submission

Pre-greenlit concept-пакет — ~/Knowledge/Projects/pinball-duel/ (19 файлов, 10 audit-раундов).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-24 03:25:17 +03:00
commit dc53623001
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<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta name="theme-color" content="#0a0a14" />
<meta name="description" content="Дуэльный пинбол с 4 AI-противниками — у каждого свой характер." />
<title>Пинбол-Дуэль</title>
<style>
html, body {
margin: 0;
padding: 0;
overflow: hidden;
background: #0a0a14;
width: 100%;
height: 100%;
-webkit-tap-highlight-color: transparent;
touch-action: none;
user-select: none;
-webkit-user-select: none;
}
#game-container {
width: 100vw;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}
#loading {
color: #ff006e;
font-family: 'Press Start 2P', monospace, sans-serif;
font-size: 14px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
animation: pulse 1.2s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
</style>
</head>
<body>
<div id="game-container">
<div id="loading">Loading…</div>
</div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>